Abstract
This study aims to develop a Bio-Stasis interactive game for the Homeostasis and Human Urinary System Biology Form 4 topic that has a high validity value and measures the level of applicability of using this application in biology learning for the topic. This study is a development study using a quantitative approach and the ADDIE model and has gone through the validation process. This study also involved biology students in Form 4 at the National Secondary School in the area around Sabak Bernam district, Selangor. The study sample was randomly selected from the same population. The instrument used in the implementation of this study is a questionnaire that covers four constructs, namely the aspect of usefulness, the aspect of user ease of use, the aspect of ease of learning, and the aspect of satisfaction. The data was analyzed through the mean and standard deviation interpretation method using the Statistical Package for Social Science application. The results of the analysis found that the interpretation of the average mean for each construct showed a high value and a low average value of the standard deviation. This shows that the development of the Bio-Stasis application fulfills all four constructs, and the expert validity analysis carried out shows that this application has a high value of validity and thus fulfills both research objectives that have been outlined. The implications of the study as well as suggestions for further research are also discussed. The results of the study show that the Bio-Stasis application is suitable for use as a teaching aid by applying game-based learning.
Published Version
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