Abstract

The basic requirements for the development and application of interactive museum lessons in the form of games that maximally complement the school curriculum. Special approaches to teaching in the walls of the natural-historical museum of children of the Alpha generation are considered. It is emphasized that the main source of implementation of pedagogical game scenarios is a lesson, an important aspect of which is the effective selection of methods and techniques. There are obtained experience of children's shares and various events that enhance the museum audience.

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