Abstract

This study aims to develop the appropriate learning multimedia named G-Smartive (Getting Smart in Narrative) that provides the interesting components, learning materials, and applies game-based learning. It uses as aid to learn reading especially narrative text for tenth graders of Vocational High School. The method of this study was developmental research model purposed by [1]. The steps were need analysis, product development, expert validation, first revision, product try-out, final revision, and final product. The participant of this study was X KJB students in SMK PGRI 3 Malang. The instruments used were need analysis questionnaire, validation sheet, and questionnaire for product try-out. The data was analysed quantitatively. Regarding the result of need analysis and document analysis, G-Smartive presented three main materials which were reading comprehension, language feature, and vocabulary category. The result of validation showed that G-Smartive was suitable and appropriate to use for tenth grade students, but it needed some revisions. The research finding showed that all the aspects were in good category. The product also got the positive response from the students. G-Smartive gave contributions in supporting language learning, increasing the students’ language proficiency, and making the process of acquisition easier, and more interesting.

Highlights

  • Evaluation VocabularyDeveloper Profile About Game DescriptionCredits Figure 3: Multimedia FlowchartBased on figure 3, Introduction part was the opening of the learning multimedia to welcome the user

  • This study aims to develop the appropriate learning multimedia named G-Smartive (Getting Smart in Narrative) that provides the interesting components, learning materials, and applies game-based learning

  • It consisted of some exercises that was divided into three different categories that were Reading Comprehension, Language Feature, and Vocabulary

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Summary

Introduction

Based on figure 3, Introduction part was the opening of the learning multimedia to welcome the user. It comprised the title of the multimedia, and the users’ grade. The user moved to the part which involved Start and About Game. Start button was the main page that covered the link to KI & KD, Learning Activity, and Evaluation. About Game presented the general information related to the developer of the product, description of the product, and the references. All the materials and exercises were presented in Start page. The last was Evaluation to assess the students after doing some tasks in Learning Activity

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