Abstract

This article entitled Developing G-Smartive (Getting Smart in Narrative) Multimedia as an Aid to Learn Reading of Narrative Text for Tenth Graders of Vocational High School (2020), authored by Putri Ika Ayunda Ningtyas, published in Volume 3, Issue 1. of Journal of Education of English as Foreign Language, pp.47-54 has been retracted. The Journal of Education of English as Foreign Language found the double publication in the article publishing due to article's content similarity published in https://educafl.ub.ac.id/index.php/educafl/article/view/166. One of the conditions of submission of paper for publication in this journal is that authors declare explicitly that their work is original and has not appeared in a publication elsewhere. Re-use of any data should be appropriately cited. As such this article represents a severe abuse of the scientific publishing system. The scientific community takes a very strong view on this matter and apologies are offered to readers of the journal that this was not detected during the submission process

Highlights

  • Evaluation VocabularyDeveloper Profile About Game DescriptionCredits Figure 3: Multimedia FlowchartBased on figure 3, Introduction part was the opening of the learning multimedia to welcome the user

  • This study aims to develop the appropriate learning multimedia named G-Smartive (Getting Smart in Narrative) that provides the interesting components, learning materials, and applies game-based learning

  • It consisted of some exercises that was divided into three different categories that were Reading Comprehension, Language Feature, and Vocabulary

Read more

Summary

Introduction

Based on figure 3, Introduction part was the opening of the learning multimedia to welcome the user. It comprised the title of the multimedia, and the users’ grade. The user moved to the part which involved Start and About Game. Start button was the main page that covered the link to KI & KD, Learning Activity, and Evaluation. About Game presented the general information related to the developer of the product, description of the product, and the references. All the materials and exercises were presented in Start page. The last was Evaluation to assess the students after doing some tasks in Learning Activity

Objectives
Methods
Results
Discussion
Conclusion
Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.