Abstract

The name for members of organizations engaged in education scouting in Indonesia is Pramuka. This research is aimed at designing an instructional multimedia system for scot activities as an effort to support character development of young generation. To this end, this research used a multimedia system development method that consisted of the following stages: Concept, Design, Material Collecting, Assembly, Testing, and Distribution. The system testing was conducted using black box on all instructional systems. The result revealed that the built functions were in accordance with the design and could run on Android-based smartphones. This research came into a conclusion that the instructional system for scout in question could work effectively and efficiently on mobile devices.

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