Abstract

Deep reinforcement learning has become a prominent area of research in artificial intelligence in recent years. Its application in solving complex tasks and game environments has garnered significant attention. This study aims to develop a deep reinforcement learning algorithm based on multi-agent parallelism to enhance intelligent decision-making in game environments. The algorithm combines a deep Q-network with a multi-agent cooperation strategy. Through parallel training of multiple agents, the learning process is accelerated, and decision accuracy is improved. The experimental results indicated that the Actor-Critic algorithm, when combined with precision rate, recall rate, and average fitness of multi-agent parallel, achieves a relatively high accuracy rate index, which stabilizes above 0.95. The recall rate index was also above 0.8, and the average fitness was in a relatively high range. The research shows that the deep reinforcement learning algorithm based on multi-agent parallelism performs better and is more effective in game environments. It can learn the optimal strategy faster and obtain higher rewards. This not only provides a new technical means for game development but also offers a useful reference for the application of multi-agent systems in complex environments.

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