Abstract

The article explores the content and technologies of usability testing of user aspects of gaming interfaces and elements of the gaming environment used in eSports. Areas of usability research and the specificity of the full and intermediate testing in the design of computer games are shown. The stages of preparation and testing are analyzed. The basic principles and methods of the results analysis are considered. The process of the interface design of a software product is conventionally divided into six stages. Each stage uses its own usability testing methods, and their results then become the starting point for using other methods. An enumeration and a brief overview of the research content and usability methods used at each stage of the design of the game interface and game environment are given.

Highlights

  • Designing digital games used in eSports is associated with the implementation of various aspects of the four main components of the game design, which include dynamic visuals, game mechanics, narration or storyline and the game play directly, which means gamer's perception of all aspects of the game in its sensory and logical unity

  • User properties of game program interfaces are determined using usability testing procedures, which are a set of methods and tools which allow measuring the complex characteristics of user interaction with the product [3]

  • The feedback from participants and consumers collected during usability testing is most useful when it is planned to test or improve the interaction mechanisms or the form and realization of certain elements of the game product [1]

Read more

Summary

Introduction

Designing digital games used in eSports is associated with the implementation of various aspects of the four main components of the game design, which include dynamic visuals, game mechanics, narration or storyline and the game play directly, which means gamer's perception of all aspects of the game in its sensory and logical unity. During the design of user interaction with the game program, it is often desirable to assess how high-quality are the decisions that came into being This requires offering solutions to real users. There are many ways to test the game interface on real users (students) These are informal feedback sessions that clarify ideas and listen to user considerations and more rigorous usability testing methods in which users solve a specific set of problems. Usability testing is essentially a tool for analysis, not synthesis It does not serve as an alternative to interaction design, and will never be a source of ideas leading to the creation of an attractive product. It is better to spend more time making informed design decisions based on a serious research foundation than testing raw solutions without taking advantage of transparent and convenient user models, their needs and goals

Full and intermediate testing
Preparation for testing
Performance of testing
Analysis of the obtained data
Usability methods at design stages
Conclusion
Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.