Abstract

Crowdsourcing in the development and use of educational materials involves Web 2.0 tools to leverage collaboration and produce materials from user groups and stakeholders. Such a community-based design, sometimes called a participatory design, can help capture, refine, carry out, systematize or evaluate aspects of online learning materials. Here the use of crowdsourcing is discussed in educational assessments. This paper presents new evidence on how examinees respond to use of crowdsourcing. It shows how a modify option in the content can lead to the generation of new materials, and new knowledge, through tapping into the wisdom of the group.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.