Abstract
Librarians at Kingsborough Community College created a mobile augmented reality activity for new students, to orient them to the library space and to provide a fun, welcoming experience. Rather than use a commercial app, the librarians built the activity using open source tools and resources already at-hand, specifically AR.js and A-Frame (both JavaScript libraries), and LibGuides. Based on student feedback, librarians found that participants enjoyed the activity and that it helped familiarize them with library locations and services. This project demonstrates that librarians have the capacity to build their own open source augmented reality activities in-house.
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