Abstract

This paper extends theoretical work on small group dynamics in live action role-play (larp; Leonard and Arango 2013), honing in on three challenges larps face that are anticipated by our unique integration of roleplay studies with small groups research. These challenges are: relative group embeddedness, which can cause splintering and unfavorable social comparison when a larp is situated in a dense network of other larp groups; bleed of relationship dynamics such that in-character conflicts can foster intragroup tension (Bowman 2013), especially under conditions of zero-sum competition; and principled conflicts in which players disagree on core values, ideas, and goals of the larp itself (Wheelan 1994). We analyzed 17,371 survey responses to explore the role of embeddedness, socially competitive play, and regional play-style “fit” in explaining larp satisfaction. We discuss implications of these hypothesis-driven analyses, both for their scholarly and practical value.

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