Abstract
There are works that study personality and task performance but there are no (or very few works) that study the balancing of personalities within teams that work together towards a common goal in computer-based tasks. This study investigates how personality compatibility in collaborative tasks affects performance, intra-group communication and participants’ emotions for computer-based tasks and introduces the challenges for research in this field. Using the DISC (dominance, inducement/influence, submission/steadiness, compliance) tool for personality assessment and team compatibility, 12 teams were created with either balanced or imbalanced personality compositions. Results showed statistical differences in emotions between the two experimental conditions and also differences in terms of time needed for the completion of the game. The present work showed the qualitative differences between cooperative tasks and revealed the challenges of studying further team compatibility for different tasks.
Highlights
Previous research has found that compatibility of the personalities of individuals within teams is very important for the collaboration of those individuals, affecting work performance [1]
The significant findings of the present work provide an insight into group dynamics during collaborative tasks and reveal the differences observed in such tasks compared to other tasks, studied previously, introducing the challenges in a relatively new field
Being one of the first works to study personality compatibility for computer-based short tasks, the present work used a limited sample of participants to study possible tendencies
Summary
Previous research has found that compatibility of the personalities of individuals within teams is very important for the collaboration of those individuals, affecting work performance [1]. Previous works study team members’ compatibility in a variety of environments and tasks, like face-to-face interaction [1,3,6,7,8,9], computer-based communication [6,10,11], etc. Cooperative tasks, whether these are collaborative or competitive, require the effective communication, coordination and function of teams [12,13]. The work is structured in a way that reflects real-life work situations (e.g., free communication of participants, participants known to each other, familiar space, etc) but it builds on the assumption that computer-based tasks differ qualitatively from tasks that do not require the use of a computer, since technology changes the very nature of work and does not function as yet another office tool [26]
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