Abstract
This study aims to address the gap in the evaluation of driving simulation games by further assessing and developing ProjectStir (a Driving Simulation Game) through its adaptation to two different driving control devices: a steering wheel and an arcade stick. Despite the growing popularity of simulation games, limited research has been conducted on how different control devices impact user experience and usability. Usability was evaluated through variables including Easiness of Game Control, Learnability of Gameplay, Remembrance, Challenge, Efficiency, Tension, Familiarity, and Satisfaction. Involving 30 respondents from the Computer Science program at BINUS University, the results revealed no significant differences in usability between the two scenarios (p<0.05), as determined by the Wilcoxon signed-rank test and paired t-test. These findings suggest that ProjectStir offers consistent usability, regardless of whether a steering wheel or an arcade stick is used for gameplay, thus providing valuable insights for future development and refinement of driving simulation games.
Published Version
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