Abstract
The paper defines performance of interactive space in social relationships using Actor-network theory as a methodological tool. It examines interactive space as one of the actors in a diverse network consisting of human and non-human components with their own agency. The paper investigates ways of spatial communication by means of non-verbal signals (light, sound and motion). Using Actor-network theory allows to understand the rules of interaction between the built environment and its users, and, evaluate their responsiveness to the system signals and define participants' stages of involvement in this interaction. A full-scale original interactive prototype was designed and built as a proof of concept to analyze how interactive space impacts the visitors' behaviour and space perception, examining this interaction in real-time and analyzing the impact it has on human actions.
Published Version
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