Abstract

This chapter presents the state-of-the-art in the coding (or compression) of dynamic 3D mesh models. Section 14.1 introduces the motivations behind using 3D meshes for volumetric video. In Section 14.2, some fundamental mesh concepts are explained, which are required to understand the state-of-the-art that follows. Section 14.3 briefly revisits the topic of static mesh compression, whereas Sections 14.4 and 14.5 provide an extensive review of the state-of-the-art in dynamic mesh compression. Finally, Section 14.6 concludes this chapter and offers some opinions on potential future directions of dynamic mesh compression.

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