Abstract

Cross sections of Julia sets in the quaternions are highly complicated 3-dimen-sional objects, which may serve as qualified test objects for surface construction and rendering algorithms. Boundary tracking methods generate the surfaces as lists of primitives such that rotation or repositioning requires only re-rendering. The main disadvantage of early boundary tracking approaches is the amount of storage they require. Ray-tracing methods, although adapted to the fractal setting, are time consuming since the objects have to be generated anew for each rendering. The Chain of Cubes algorithm used in this article is a boundary tracking method which uses a minimum of storage to generate a polygonal approximation of an iso-valued surface.

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