Abstract
Computer generated force (CGF) has become an important topic in modern combat simulation. Through expatiating the function of CGF and the common characteristic of its behavior models, the hierarchical structure of CGF and the general infrastructure of CGF behavior model were proposed. Then the theory of finite state machine (FSM) and production rules (PR) were combined organically to provide a kind of CGF behavior modeling method. And an application example of the behavior modeling method was also give in the paper.
Published Version
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