Abstract

Computer generated force (CGF) has become an important topic in modern combat simulation. Through expatiating the function of CGF and the common characteristic of its behavior models, the hierarchical structure of CGF and the general infrastructure of CGF behavior model were proposed. Then the theory of finite state machine (FSM) and production rules (PR) were combined organically to provide a kind of CGF behavior modeling method. And an application example of the behavior modeling method was also give in the paper.

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.