Abstract
Nowadays, serious games are one of the biggest existing industries and it is still growing steadily in many sectors. Particularly, the use of virtual worlds and serious games in education is growing. This paper introduces the development of a serious game in an immersive learning environment for teaching Civics. The work’s idea is to develop a game to motivate, educate and train learners on civic rules by placing users in different civic roles and giving them agency to address real-world problems and issues. In order to improve the user’s experience, the game was developed to work in a cave-like immersive environment by using a conversational character for a new kind of Human-Computer Interface. The game includes static and dynamic 3D environments, allowing players to share the experience of navigation in the scene among the users, even geographically distributed. In order to evaluate the game’s performance, a between groups experiment with thirty participants was designed.
Highlights
It is not a secret: humans love playing games
The distributed multiple-display virtual reality hardware components used in this work are a Desktop Driving Set, Head Mounted Displays (HMDs), Data Gloves, Motion Trackers and a CAVE-like virtual environment
This paper describes the development of Be Civic, a Serious Games for civic’s rules
Summary
It is not a secret: humans love playing games. Humans have figured out a way to create games with every emerging technology in history. Many existing learning games utilize more or less story structures, virtual worlds, and various characters as a part of a topic. Computer game genres, such as adventure games and role-playing games, have received a lot of attention in the field of serious games by researchers and game developers. The processes of learning and persuasion in a topic must be the most natural possible, they have to be transparent and unconscious to user In this context, the virtual reality helps a lot to deceive to user but it needs several means for make easy user interaction and increment the credibility.
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