Abstract

The total population of Indonesia as of September 2020 is based on the official statistical news number 07/01/th. XXIV, 21 January 2021 issued by the Indonesian Statistics Center, totaling 270.20 million people and 10.88% or 29,397,760 people are the post Gen Z generation born from 2013 onwards with an estimated age up to 7 years of age. The post Gen Z generation is a generation that is categorized as early childhood. Moreover, learning from an early age is important so that children are familiarized with the knowledge they are most interested in and mastered so that it makes it easier for them to understand it. Especially if the learning material is delivered electronically via a smartphone which is associated with the application of the Augmented Reality (AR) method so that they are more interested in learning and with a different atmosphere in terms of delivering face-to-face subject matter in class which is sometimes boring. In this paper, we design and implement a learning model equipped with AR technology to make it easier for young children to learn subject matter that is important for their future and limited to science subject matter. In this paper, a mobile application with AR technology is proposed where users can learn from the images they capture and gain learning from the perspective of these images. What's more, the application of AR technology is also more practical and reduces the burden of carrying heavy and thick books in studying a subject matter. The model was designed using a use case diagram as a business process design and class diagrams for database design including the user interface as a representation of communication between users and applications.

Highlights

  • Education for post Gen Z generation or recognized as early childhood education or what is known as "Pendidikan Anak Usia Dini (PAUD)" in Indonesian or known as Kindergarten Education or "Taman Kanak-Kanak (TK)" in Indonesian is divided into TK-A and Tk-B where students are 4 to 5 years of age for TK-A and 5 to 6 years for TK-B

  • It is equipped with the use of technology as early as possible in learning something so Augmented Reality Mobile Application as Learning Media in science subject for the post Gen Z generation that they are familiar with the use of this technology

  • Based on the problems and issues above in terms of preparing an education that is supported by technology for the post Gen Z generation or what is known as an early age, we designed a mobile application designed to use this technology to better help users understand learning better

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Summary

Introduction

Education for post Gen Z generation or recognized as early childhood education or what is known as "Pendidikan Anak Usia Dini (PAUD)" in Indonesian or known as Kindergarten Education or "Taman Kanak-Kanak (TK)" in Indonesian is divided into TK-A and Tk-B where students are 4 to 5 years of age for TK-A and 5 to 6 years for TK-B. Based on the problems and issues above in terms of preparing an education that is supported by technology for the post Gen Z generation or what is known as an early age, we designed a mobile application designed to use this technology to better help users understand learning better. This mobile application was developed as a learning medium that utilizes Augmented Reality (AR) technology so that the teaching and learning process is more interesting because it can display three-dimensional objects that can resemble their original shapes. Further searches in Indonesian are the words AR and “anak usia dini” in the title of the paper (allintitle: "augmented reality" + "anak usia dini") obtained 75 papers with the oldest paper in 2010

Previous Research
Table User
Table Augmented Reality
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