Abstract

As other interactive technologies, the promising virtual reality (VR) applications and their success highly depend on the quality of the user’s experience. The present study gives first insights into relations between general and VR specific aspects of user experience by: (1) Analyzing the evaluation requirements for a large-scale multi-user use case; (2) relating evaluation concepts from the fields of (2D) user experience (UX) and (3D) VR experiences; (3) testing these relations by incorporating measurements from different research fields, and (4) discussing implications for a holistic evaluation framework. During and after experiencing a multi-user adventure on the Immersive Deck of Illusion Walk, participants rated their experience with respect to various components of general UX as well as other components specific to VR experiences. The results revealed positive correlations of presence and social presence with most of the employed post-experience UX measures. The relations between the post- and in-experience measurements showed some inconsistencies. Overall, the experience was positively appraised. The results encourage further investigations into integrating measurements from different lines of research in order to explore the evaluation space of VR experiences.

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