Abstract

Although virtual reality (VR) has already achieved technological maturity, there are still some significant drawbacks for technology acceptance and broader user adoption, presenting research challenges. Thus, there is a need for standard, reliable, and quick assessment tools for Virtual Reality-Induced Symptoms and Effects (VRISE) and user experience in VR Assessing VRISE and user experience could be time consuming, especially when using objective physiological measures. In this study, we have reviewed, compared, and performed a suitability assessment of existing standard measures for evaluating VRISE and user experience in VR We have developed a first-person VR game with different scenes and different conditions. For assessing VRISE symptoms, we have used the Simulator Sickness Questionnaire (SSQ) and Fast Motion Sickness Score (FMS). For assessing user experience, we have used the short version of the User Experience Questionnaire (UEQ-S). We have also used a novel Virtual Reality Neuroscience Questionnaire (VRNQ) for assessing VRISE and user experience aspects. The result has shown that FMS and VRNQ (VRISE section) are suitable for quick assessment of VRISE and that VRNQ (User experience section) is suitable for assessing user experience. The advantage of FMS and VRNQ questionnaires is that they are shorter to fulfill and easier to understand. FMS also enables to record the VRISE levels during the virtual experience and thus capturing its trend over time. Another advantage of the VRNQ is that it also provides the minimum and parsimonious cut-offs to appraise the suitability of VR software, which we have confirmed in our study to be adequate.

Highlights

  • Virtual Reality (VR) technologies have achieved technological maturity and are no longer included in the Gartner’s Hype cycle of emerging technologies since 2018 [1]

  • This paper presents the results of a user study of the suitability and comparison of standard questionnaires assessing Virtual Reality-Induced Symptoms and Effects (VRISE)

  • We have found moderate to very strong correlations between User Experience Questionnaire (UEQ-S) and Virtual Reality Neuroscience Questionnaire (VRNQ) scores, which indicates that the VRNQ is suitable for assessing user experience in virtual reality (VR) The main advantage of Fast Motion Sickness Score (FMS) and VRNQ questionnaires is that they are shorter to fulfill and easier to understand by the respondents

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Summary

Introduction

Virtual Reality (VR) technologies have achieved technological maturity and are no longer included in the Gartner’s Hype cycle of emerging technologies since 2018 [1]. There are several interaction and locomotion techniques, which can affect the impact of technology on users. There is a need for standard, reliable and quick assessment tools that should be developed, especially for VR Their aim should be focused to assess and compare different technology solutions and to assess the impact of different interaction and locomotion techniques. We have reviewed works related to the research of assessing VRISE and user experience in virtual environments and comparing different measures. Factors that impact VRISE include individual, device, and task differences. The individual factors include gender, age, illness, and positioning [19]. It was being argued by LaViola [20] that women appear to be more susceptible to VRISE than men. In the study by Chang et al [22], inconsistent results have been drawn across included studies in the review article

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