Abstract
Onomatopoeia refers to a word that phonetically imitates, resembles, or suggests the sound (or motion that accompanies sound) that it describes. It is often used in comics, games, and videos, along with the actual sound in caption. This usage is a way to emphasize, exaggerate, dramatize and draw attention the situation. In this paper we explore if the use of onomatopoeia, associated with sound feedback, could also bring about similar effects and improve the user experience in immersive virtual reality. We present an experiment comparing the user’s subjective experiences and attentive performance in two virtual worlds, each configured in two test conditions: (1) sound feedback with no onomatopoeia and (2) sound feedback with it. Our experiment has found that the moderate and strategic use of onomatopoeia can indeed help direct user attention, offer object affordance and thereby enhance user experience and even the sense of presence and immersion.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.