Abstract

Digital three-dimensional modeling technologies are actively developing in all areas of industry and business. Three-dimensional models allow you to get visual information about complex objects, phenomena, processes and technical systems, and the scale of modeling can reach entire cities or enterprises. Because, when modeling the environment (cities, enterprises, complex technical systems), there is a spatial component, and there is a tendency to integrate technologies from different areas within one 3D model. Thus, within the framework of this article, the mechanism of using spatial data in the framework of computer graphics applications is considered. The main areas of application of three-dimensional modeling technologies and the trends of their further development are considered in detail. The main terms and definitions that underlie geoinformation technologies that allow processing spatial data are given. Using the example of computer graphics Blender, an example of the use of spatial data for the construction of terrain is given.

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