Abstract

To improve the problem-solving capabilities of students, this study explored using interactive digital teaching materials based on animation and manga. A classroom teaching system was developed based on teaching material using a manga format. Students from a national university and a science and technology university in southern Taiwan were recruited. A questionnaire survey was administered for data collection. A total of 104 valid samples were collected; the data were analysed using SPSS 17.0. Two statistically significant models could be used to predict learning outcomes, and the highest R2 value was 52.5%. The utilisation of interactive multimedia teaching materials based on animation and manga helped students apply knowledge to solve practical problems, cultivating their problem-solving capabilities. The findings differed from previous studies; models developed in this study could be used to determine the effects and relationships of multiple factors.

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.