Abstract

This research is based on an analysis of teaching materials that do not contain local wisdom values ​​and a lack of creativity to develop innovative teaching materials using technological developments in the learning process due to time and human resources constraints faced by teachers. This study aimed to assess the feasibility and practicality of using interactive e-book instructional resources that incorporate local knowledge, using wordwall educational games. This study's research and development methodology relates to utilizing the R&D development model with the ADDIE step, which includes five stages: Analyzing, Designing, Developing, Implementing, and Evaluating. The results of the eligibility validation of media experts yielded a score of 82.2%, which indicated "Very Valid." The three expert validations show that using wisdom-based interactive e-book teaching materials using Wordwall educational games is feasible for testing. The results of the practicality of e-book interactive teaching materials products received good feedback from educators and students, respectively, at 98% (very good) and 100% (very interesting). Based on the findings presented, the conclusion is that using interactive e-books as teaching materials based on local wisdom with Wordwall educational games is suitable for implementing an educational learning framework. The three expert validations show that using wisdom-based interactive e-book teaching materials using Wordwall educational games is feasible for testing. The results of the practicality of e-book interactive teaching materials products received good feedback from educators and students, respectively, at 98% (very good) and 100% (very interesting). Based on the findings presented, the conclusion is that using interactive e-books as teaching materials based on local wisdom with Wordwall educational games is suitable for implementing an educational learning framework. The results of the practicality of e-book interactive teaching materials products received good feedback from educators and students at 98% (very good) and 100% (very interesting). Based on the findings presented, the conclusion is that using interactive e-books as teaching materials based on local wisdom with Wordwall educational games is suitable for implementing an educational learning framework. The results of the practicality of e-book interactive teaching materials products received good feedback from educators and students, respectively, at 98% (very good) and 100% (very interesting). Based on the findings presented, the conclusion is that using interactive e-books as teaching materials based on local wisdom with Wordwall educational games is suitable for implementing an educational learning framework.

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