Abstract

A three-dimensional method for the calculation of interface pressure in the computational modeling of free surfaces and interfaces is developed. The methodology is based on the calculation of the pressure force at the interfacial cell faces and is mainly designed for volume of fluid (VOF) interface capturing approach. The pressure forces at the interfacial cell faces are calculated according to the pressure imposed by each fluid on the portion of the cell face that is occupied by that fluid. Special formulations for the pressure in the interfacial cells are derived for different orientations of an interface. The present method, referred to as pressure calculation based on the interface location (PCIL), is applied to both static and dynamic cases. First, a three-dimensional motionless drop of liquid in an initially stagnant fluid with no gravity force is simulated as the static case and then two different small air bubbles in water are simulated as dynamic cases. A two-fluid, piecewise linear interface calculation VOF method is used for numerical simulation of the interfacial flow. For the static case, both the continuum surface force (CSF) and the continuum surface stress (CSS) methods are used for surface tension calculations. A wide range of Ohnesorge numbers and density and viscosity ratios of the two fluids are tested. It is shown that the presence of spurious currents (artificial velocities present in case of considerable capillary forces) is mainly due to the inaccurate calculation of pressure forces in the interfacial computational cells. The PCIL model reduces the spurious currents up to more than two orders of magnitude for the cases tested. Also for the dynamic bubble rise case, it is shown that using the numerical solver employed here, without PCIL, the magnitude of spurious currents is so high that it is not possible to simulate this type of surface tension dominated flows, while using PCIL, we are able to simulate bubble rise and obtain results in close agreement with the experimental data.

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