Abstract

In augmented reality, it is important to achieve visual consistency between inserted virtual objects and the real scene. As specular and transparent objects can produce caustics, which affect the appearance of inserted virtual objects, we herein propose a framework for differential rendering beyond the Lambertian-world assumption. Our key idea is to jointly optimize illumination and parameters of specular and transparent objects. To estimate the parameters of transparent objects efficiently, the psychophysical scaling method is introduced while considering visual characteristics of the human eye to obtain the step size for estimating the refractive index. We verify our technique on multiple real scenes, and the experimental results show that the fusion effects are visually consistent.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.