Abstract

Conventional library that only relies on human resources and resources information on paper or physical media cannot last much longer because of a very large information explosion. This is supported by the development and availability of global information infrastructure. Therefore the library must adjust to utilizing information technology in order to provide access to the widest possible information to users. Libraries must provide access to information based on digital media. The development of information technology plays a role in making the wider public access to information. Access to information is facilitated by providing a space / place to be creative for users, access to information, and sources of information needed by users. At present the function of the library has shifted from a quiet room to a meeting place for "creators" or "makers". The library becomes a meeting place (Maker Place or Maker Space) that provides easy access to information and information sources. With the makerspace, the library is no longer just a quiet space, but rather a space of expression and open for the development of creativity and problem solving that produces the product of creativity itself. Makerspace is the right choice for solution in realizing sustainable development goals. That is because the library is able to open access to information to the community, help individuals and the community to develop skills and confidence, and help improve social networking. with the ultimate goal of creating an intelligent and prosperous society for the people of Indonesia.

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