Abstract

The Advanced Technology Solar Telescope (ATST), a 4 meter class telescope for observations of the solar atmosphere currently in construction phase, will generate data at rates of the order of 10 TB/day with its state of the art instrumentation. The high-priority ATST Visible Broadband Imager (VBI) instrument alone will create two data streams with a bandwidth of 960 MB/s each. Because of the related data handling issues, these data will be post-processed with speckle interferometry algorithms in near-real time at the telescope using the cost-effective Graphics Processing Unit (GPU) technology that is supported by the ATST Data Handling System. In this contribution, we lay out the VBI-specific approach to its image processing pipeline, put this into the context of the underlying ATST Data Handling System infrastructure, and finally describe the details of how the algorithms were redesigned to exploit data parallelism in the speckle image reconstruction algorithms. An algorithm re-design is often required to efficiently speed up an application using GPU technology; we have chosen NVIDIA's CUDA language as basis for our implementation. We present our preliminary results of the algorithm performance using our test facilities, and base a conservative estimate on the requirements of a full system that could achieve near real-time performance at ATST on these results.

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