Abstract

The static typography of the past has become kinetic and gained dimensions as a result of the opportunities and needs that have emerged with technological developments. Animated images and kinetic applications are needed both in the field of television broadcasting and in animation, game, and generic designs, all of which have become an important part of daily life. For this reason, kinetic typography and complementary courses must be included in visual communication design education in the curriculum today. In this context, this article aims to develop kinetic typography project definitions to analyze kinetic typography applications and propose a future-oriented typography lesson model. To reach this aim, this research employed a qualitative research methodology and literature review design. Examining the literature on the development and use of kinetic typography both in the national and international contexts, a syllabus has been proposed to be used in teaching the topic, of kinetic typography, at the undergraduate level of graphic design education. Scholars in the field are recommended to examine the syllabus and adapt it to their students’ needs.

Full Text
Published version (Free)

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call