Abstract

Animated learning types have proven their superiority over the traditional forms of learning. Do we know of any child who does not like to watch animated films? For such content one needs not to be further encouraged! In the same light, it is a rewarding form of learning in primary grades. If we upgrade this form of learning with direct manipulation of animated objects and we present it in the context of heuristic branched out e-model of learning, we can extend its educational purposes and its foundation. The purpose of this paper is to present the heuristic branched out e-model of learning applied to animated films with direct manipulation of animated content. Our assumption is that the presented example of an animated scientific task ''Science School'' will also encourage and develop pupils' functional thinking skills, and as a model (approach) it is also applicable to all curriculum areas in the first grades of primary school.

Full Text
Published version (Free)

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call