Abstract

Recent advancements in the study of posttraumatic stress disorder (PTSD) have led to the discovery of innovative improvements to therapies that have already received empirical validation. The purpose of this paper is to investigate the theoretical feasibility and expected effects of a new treatment approach for the adolescent PTSD patient population that combines VR virtual reality technology with traditional treatment modalities by referring to relevant studies, literature, and survey feedback from the relevant groups. The main focus is on the use of virtual reality technology to address the reluctance of the adolescent patient population to accept treatment and to explore other possibilities for the development of a relevant target population. The limitations and drawbacks of current VR systems in the treatment of psychological disorders are also discussed, but theoretical solutions are also given. The specific role of the senses in the theoretical model and the role and usefulness for patients, physicians, and others, respectively, are also given.

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