Abstract
Line clipping is a fundamental topic in an introductory graphics course. The simplicity and elegance of the classic Cohen-Sutherland 2D Line Clipping Algorithm makes it suitable for implementation by the student in a lab exercise. An understanding of the algorithm is reinforced by having students write actual code and see the results. A code framework is provided that allows an instructor to focus student effort on the algorithm while avoiding the details of the visualization API used to render the results.
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