Abstract

The introduction of high speed computers with excellent graphic rendering capabilities and software that takes advantage of those capabilities have precipitated a change in the philosophy of teaching introductory courses in graphics. Studies of introductory computer graphics courses have indicated that algorithms, such as line and circle drawing and polygon fills, and the study of data structures to support graphics are common topics taught in introductory courses. A cursory review of available software tools for teaching computer graphics topics indicates that there is a lack of web-based visualizations of commonly taught computer graphics algorithms. The purpose of this paper is to describe a web-based tutorial that has been used to supplement an introductory computer graphics course.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.