Abstract

Traditionally, the introductory computer graphics course in computer science has focused on fundamental algorithms and techniques for creating images and animations. This was reflected in ACM/IEEE Curriculum 91 (Tucker AB, Barnes BH. Computing curricula 1991: Report of the ACM/IEEE/CS Curriculum Task Force. New York: Silver Spring, MD: ACM Press/IEEE Computer Society Press, 1991). Computer graphics and similar subjects are expected to play a larger role in undergraduate computer science in the future (Cunninghams. SIGCSE Bulletin 1998;30(4):4a–7a), and this is being discussed in the ACM/IEEE Curriculum 2001 project. In the last few years the approach to teaching this course has changed to take advantage of more powerful graphics tools. This paper describes an approach to the introductory computer graphics course that increases its value as a tool for the student in the sciences, mathematics, or engineering as well as providing a sound introduction to the subject for the computer science student. This approach is compatible with the recommendations of the recent Graphics and Visualization Education Workshop (Reports of the Graphics and Visualization Education 99 workshop are published online at www.eg.org/WorkingGroups/GVE/GVE99 and www.education.siggraph.org/conferences/GVE99 and will appear in Computer Graphics and Computer Graphics Forum) while focusing on serving an expanded audience.

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.