Abstract

<p align="justify">In order to elaborate a pedagogical game, the builders need a deep and specific knowledge, not only of their area of expertise, but also of the technology used and how these materials can be used and adapted to the lessons. Therefore, the objective of this article is to present the development of the plan for the elaboration of a digital game that allows the broad observation of the necessary knowledge for the accomplishment of the pedagogical activities in a virtual laboratory focused on the area of civil construction. The methodological procedures followed seek the structuring and organization of knowledge related to the development of the game, going through the definition of its objectives, determining the environment, choosing the platform, deciding the contents, delimiting the rules, carrying out tests. Therefore, an application script needs to delineate the reflections not only didactic, but also technological and content, allowing to systematize the integration and development of the game as a didactic resource for extending the classroom and expanding the knowledge exposed. As a result of the construction process of the virtual laboratory, a prototype with the first three phases of the game was built, tested and evaluated positively by teachers and students in the field.</p>

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