Abstract
Games with continuous state and action spaces present unique challenges from an artificial intelligence (AI) viewpoint. Billiards , or pool, is one such domain that has been the focus of several research efforts aimed at designing AI agents to play successfully. Due to the continuous nature of the actions, it is natural to believe that the more time an agent has to investigate actions, the better it will perform. This paper gives a thorough description of a successful agent with a novel distributed architecture, designed for being able to grant further time for shot simulation and analysis through the utilization of many CPUs. A brief analysis of the distributed component of the agent is presented, as well as how much the extra time thus obtained contributed to its success, especially when compared to its other novel components. The described agent, CueCard , won the Computer Olympiad computational pool tournament held in 2008.
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More From: IEEE Transactions on Computational Intelligence and AI in Games
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