Abstract

During the last few years, 3D audio has been undergoing a small renaissance thanks to virtual reality, which is gradually becoming a common technology. This paper examines the effect of sound on the gaming experience in both virtual reality (VR) and screen-based devices (TV). Using self-report scales we analyzed presence and flow along physiological measurements of heart and respiratory rates. We analyzed the presence of gamers playing either with or without sound in both environments (VR/TV). We hypothesized that the sound condition (on/off) will influence gaming experience more in VR than in TV. Despite some promising patterns, we could not conclusively confirm the hypothesis that the effect of sound (on/off) on immersion is greater in VR than in TV.

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