Abstract

Creativity, it is like the other human qualities, it can be educated and developed and put in value, and creativity always represents a source of power and energy. The computer replaced the books, the cartoons and movies replaced the pleasure of reading, we have to find new methods to make a fishing game attractive for students, from a symbolic game to the target result. Even if the computer created an imaginary world, he will never replace the teachers place, the smile, and the emotions of the answer and the good remarks of the teachers. The 6M method can be used by everybody; the method doesn’t need a big effort and can be applied to different types of classes and different categories of students. The 6M are: methods, materials, motivation, meditation, mind, and mass media.

Full Text
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