Abstract

The relevance of the study lies in the steady growth of antisocial behavior of adolescents in the digital environment. Recently, there has been a tendency to transfer antisocial behavior from real reality to virtual reality. Modern teenagers belong to generation Z (they were born during the times of globalization, postmodernism, characterized by the systematic use of all kinds of gadgets, Internet space, 3-D reality, VR reality). The research is necessary in order to develop effective preventive measures against antisocial manifestations among adolescents in the digital environment. In our study, the concept of “digital environment” was clarified, the types, components, elements, opportunities and risks of the digital environment were considered; the concept of “generation Z” applied to modern adolescents was considered, the distinctive features of the generation were identified; the concept of “antisocial behavior of adolescents in the digital environment” was revealed, external and internal factors of antisocial behavior were considered; a study of the activity of adolescents in the digital environment was conducted (more than 600 older adolescents of Orenburg were interviewed online using a specially developed set of questionnaires). Conclusions: “digital environment” is an integral and unified digital cyberspace, including information technologies; representing an integrated communication environment. The digital environment for generation Z teenagers is a continuation of the physical world, through which priority development tasks are implemented: socialization, communication, self-realization. The behavior of adolescents in the digital environment is divided into prosocial and antisocial, which are based on the degree of acceptance or rejection by the user of certain norms and rules. The conditions for successful prevention of antisocial behavior of adolescents in the digital environment are: monitoring of social networks (conducting surveys among users, studying consumed content, etc.); inclusion of adolescents in socially useful activities; creation of prosocial groups and prosocial sites; dissemination of positive content; formation of a policy of responsibility in the digital environment.

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