Abstract

Virtual, augmented, mixed and augmented reality are examples of immersive technologies. Over the past few years, 'immersiveness' in education has been recognized as a powerful and effective tool to support learning - virtual reality has moved from gaming to professional learning applications. Today it plays an important role in the educational process, providing a useful and fun way to get information. This work is devoted to an overview of trends, opportunities and problems associated with virtual reality in education. New educational perspectives of the latest applications are highlighted on the example of several educational areas. In addition, the author presents methods for creating scenarios and suggests approaches to testing and testing students' knowledge. Conclusions are drawn about the future direction of virtual reality and its potential to improve the learning process. Using a virtual reality headset with special software, students must follow certain rules without going beyond the algorithm. Also, some teachers may over-rely on technological developments, resulting in a lack of interaction between teacher and student. In the educational environment, it is possible to replace all traditional solutions with modern digital ones, but it should be remembered that only a balance between modern solutions and human interaction between teacher and student - mentoring will be effective.

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