Abstract

The article proposes a methodology for researching the attitude of students regarding the use of augmented reality (AR) technology in the application of methods for creating, transforming and reproducing data in computer graphics. This can contribute to deriving clear criteria for the requirements for the integration of modern technologies in education and their impact in the preparation of students, taking them into account when choosing technologies. The report describes augmented reality (AR), how it is used in the learning process and its potential impact on the future of the education. The trends and the vision for the future as well as the possibilities for further research of augmented reality in education are presented.

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