Abstract

The article attempts to consider innovative approaches to the organization of independent work of students, which is becoming more and more relevant in connection with the shift of priorities from full-time training formats to part-time. One of the additional arguments in favor of revising the degree of importance of independent work, nominated by the author, is the current tense situation in the world associated with the spread of the virus and the closure of many educational institutions. Given the personality characteristics of modern generations of students, the author sees the possibility of expanded use of the game technology as an effective educational tool that qualitatively complements the educational process. According to the author, independent work can become an autonomous full-fledged element of the curriculum. The educational process, which is based on modular technology of the game, involves three stages for the implementation of each module. The first – intramural stage – is an introduction to the topic, motivation and instruction with the distribution of individual tasks to students. The second – the remote stage – is built mainly on the independent work of students with elements of remote interaction with the teacher and among themselves. The third – intramural stage – takes place in the format of a role-playing game, during which students demonstrate in a fascinating way the results of their independent work, combine them into a single intellectual product. In conclusion, the author emphasizes the importance of rethinking the status of independent remote work of students through the use of game technology.

Full Text
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