Abstract

This study provided metaverse content production for middle school students. Specifically, the process of discovering empathy, analysis of problem analysis, finding solutions, and metaverse by applying the entrepreneurship education training process. The students were interested in the metaverse platform Roblox and actively participated. And it was amazing that Roblox, who only knew it as a game, could implement a problem solving idea. The training program showed that it was possible to produce the problem -solving solution contents that students imagined using Roblox. We look forward to seeing more content education that can be used as metaverse by developing more programs like this.

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