Abstract

Augmented reality (AR) is widely used in education and entertainment and plays an important role in museum development. This study explores an interaction model for the continuous use of children's museum applications. Specifically, it aims to explore interaction models based on augmented reality technology so that users can experience the contents of children's museum applications more continuously. As a research method, theoretical thinking is performed on the concept of augmented reality and a theoretical framework is proposed through literature research on interaction. Based on this, related cases were analyzed by deriving elements necessary for augmented reality-based educational content. As a result of the study, this study presents a view that different user experiences can be provided even with topics or techniques similar to the interaction evaluation elements available in future studies. Finally, this study will highlight a model that combines multi-dimensional directionality and circularity with stimulating positive feedback generation by inducing user behavior. It is a basic study that proposes components for designing educational contents for augmented reality museums produced for children.

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