Abstract

The article is devoted to innovations in the process of professional development of undergraduate students of various specialties. The proliferation of computer games has created new educational practices. The use of gamification of the educational process in higher education is becoming a necessary educational practice that offers new forms of education and training. Visualization activates cognitive activity and facilitates the assimilation of educational material by undergraduate students of various specialties. Gamification – the application of elements of the game and game principles into non-game contexts, introduced in modern online games, to motivate students and achieve real educational goals while studying the subject.The purpose of the article is to analyze the process of gamification in the educational environment of higher education institutions in the professional development of undergraduate students of various specialties.Methodology. A descriptive method with elements of comparative analysis, a method of modeling that contributed to a comprehensive study of the problem.Scientific novelty is to determine the main areas of use of gamification as an educational practice in higher education institutions.Conclusions. 1. In the process of teaching undergraduate students, the use of gamification allows to expand the possibilities of traditional higher education and shift the emphasis to interactive learning. This will allow students to think outside the box and develop self-control, as well as diversify the format of educational activities. 2. An indicator of professional development is professionalism. In this process, gamification becomes a necessary educational practice that offers new forms of education and training. Visualization and simultaneous influence on different senses intensify cognitive activity and facilitate the assimilation of undergraduate students of different specialties of educational material. 3. To actively use the gamified education system, it is necessary to study the theoretical materials, try to gamify a particular topic or lesson and analyze how undergraduate students react to such an innovation.The use of computer games in the educational process of higher education institutions promotes the development of personality, communication skills, improves the professional development of students.

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