Abstract

Consumer orientation is one of the main directions of architectural design at the beginning of the 21st century. The needs of citizens in general and visitors to a particular building in particular should be considered on a par with economic and functional tasks when designing. The architect is faced with the task of identifying and analyzing the needs in a certain space, limited by a specific functional content. The development of a design solution is preceded by a set of works to determine groups of rooms united by themes or logical connections, as well as taking into account the needs and behavior of potential visitors, i.e., predicting human behavior in certain conditions.
 Scenario design is one of those scientific methods whose algorithms, in general, are aimed at creating a number of scenarios (behavioral situations) of a person in the design space in order to identify patterns of influence of the functional environment on human behavior, determining the main trajectories of movement, forming an ergonomic space for use. The application of the scenario design method in architecture is a developing scientific field of knowledge. However, it does not yet have approved generally accepted algorithms and definitions, so the existing interpretations of the approach vary and can be conditionally divided into three groups according to the scope of application, conceptual operational definitions, as well as results. The identified and considered main groups include the use of the scenario method in the creation of large public green areas; in the reconstruction of buildings and structures; as well as the identification of the algorithm of application in pre-project analysis.
 The proposed interpretations of the approach have been tested on the structure of a multifunctional cultural development center.

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