In this study, we proposed an analysis framework that examines participants' immersive experience processes from three dimensions: (1) the state of enjoyment, (2) transformation of the awareness of time, and (3) a sense of spatial integration. We found that the balance of skills and challenges is threshold factor affecting participants’ overall enjoyment state and experience of transforming the time awareness during a VR gaming process. When considering the influence of social interaction on the three dimension of enjoyment, time and space, a new emerged element of emotion connection suggests that an autotelic experience – the feel of intrinsically rewarding during the process of interacting with other partners is a threshold factor affecting participants’ overall enjoyment. Further, that the mechanism by which fear is transformed into enjoyment corresponds to the element of a sense of control in the state of flow.