The Future of Houses: Designing for a Circular Economy, is an interactive, educational VR experience born out of a larger project at Curtin University, Western Australia, that seeks to communicate scientific research into ‘Energy Futures’. Produced in a tertiary environment in 2021 by Kath Dooley and collaborators working across disciplines, the project is a single-player VR experience that combines 360-degree video and a computer-generated environment constructed using Unreal Engine. Designed for a user with an interest in ecomedia, The Future of Houses seeks to educate them on the topic of the circular economy (CE), this being a cycle of design and consumption based on the principles of material reuse and recycling. Curtin University researchers have produced significant work in this area through the Curtin University Sustainability Policy Institute (CUSP). One CUSP initiative is the Legacy Living Lab (L3) in Fremantle, Western Australia, a building that was constructed according to CE principles, so as to be easily assembled and dissembled, therefore facilitating recycling and reuse. The Future of Houses harnesses interactive, digital storytelling techniques, resulting in an educative and entertaining VR experience. This begins with a linear 360-degree stereoscopic video component that addresses the viewer in first-person tense, introducing CE concepts and profiling the Legacy Living Lab (L3) as one example of a CE building. After watching the video, the user then has the ability to enter a gamified virtual environment where they can explore the features of L3 as an active participant, gaining further information about sustainable features. Working in tandem, the two components seek to take the user on a transformational journey, drawing upon notions of The Hero’s Journey (Campbell 1949) and Mezirow’s phases of transformational learning in adult education (2006). The result is a project that creates a personal encounter with a CE building, which might influence the user’s future decision making related to house design and construction. A focus on user experience during the development of the work functioned as a means to unite a multidisciplinary team of sustainability researchers and narrative designers, overcoming different vocabularies and approaches to VR development. The facilitator, a screenwriter and director, moved into the territory of game developer when collaborating with a team of VR programmers on the conceptualisation of a project with multiple interactive elements. Bibliography Campbell, Joseph. The Hero with a Thousand Faces. Pantheon Books. 1949. Dooley, Kath (Director/Producer). The Future of Houses: Designing for a Circular Economy. VR experience Curtin University. 2021. Mezirow, Jack. An Overview of Transformative Learning. In Lifelong Learning: Concepts and Contexts. Edited by P. Sutherland & J. Crowther. New York and London: Routledge. 2006.
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