This article examines the use of gaming technologies in the development of cognitive activity of preschool children using the example of the introduction of Advent Calendar technology in visual arts classes. In the process of analyzing the problem of developing the cognitive activity of preschool children by means of drawing, the author comes to the conclusion about the rationality of using innovative gaming technologies. As such, the use of the Advent Calendar technology is proposed. This approach in the work of a teacher of preschool and additional education can be identified as innovative, since it was introduced into the process of teaching and upbringing relatively recently, but certainly showed its effectiveness. Based on theoretical analysis and own observations, a conclusion was made about the effectiveness of using this technology in the formation of universal educational activities, curiosity, imagination, aesthetic taste and other personal qualities necessary for the successful development of a preschooler. The following research methods were used: the study and analysis of the thematic literature on the topic of the work, conducting a pedagogical experiment consisting of several stages, including diagnostics at the ascertaining and control stages. The relevance of the research is due to the need for a variety of learning processes in organizations of additional and preschool education and the introduction of modern innovative technologies in visual arts classes. This development meets not only the modern demands and needs of society, but also the requirements of the Federal State Budget. The article will be useful for educators, primary school teachers, as well as specialists interested in improving the system of preschool and additional education.
Read full abstract