The recent research in artificial intelligence shows an increasing interest in the modeling of human behavior factors such as personality, mood, and emotion for developing human-friendly systems. That is why there is an interest in developing models and algorithms to determine a human's emotions while interacting with a system to improve the quality of the interaction. In this paper, we propose a computational model to calculate a user's desirability based on personality in e-learning environments. The desirability is one of the most important variables in determining a user's emotions. The model receives several e-learning environmental events and predicts the desirability of the events based on the user's personality and his/her goals. The proposed model has been evaluated in a simulated and real e-learning environment. The results show that the model formulates the relationship between personality and emotions with high accuracy.
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